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Farscape Encyclopedia Project

The Peacekeepers, otherwise referred to as the the Peacekeeper Alliance("Farscape: The Peacekeeper Wars"), Peacekeeper Corps ("Double Trouble") and Peacekeeper Interplanetary Service, ("We're So Screwed - La Bomba") were a private military force who could be contracted by civilized planets to keep order, although they often acted autonomously as well.

History[]

Early History[]

The Peacekeepers were once the guardians of an enlightened ancient race known as the Eidelons. When the Eidelons fostered and negotiated peace throughout the galaxy some 27,000 cycles before the Peacekeeper/Scarran War, they realized that they would need guard to protect them until they had time to use their powers, and to ensure that harmony would prevail once negotiations had concluded. The Eidelons took great care to choose a species totally unknown to their part of the galaxy, so as to remove the possibility of any grudges. They took barely clothed natives from their home planet on the galaxy's outer spiral and accelerated their evolution with genetic alterations until they became the force the Eidelons wanted. Their relationship with their mentors proved to be far stronger than originally intended, and they became the Eidelons' trusted acolytes, gracefully enforcing the peace the Eidelons brought and even brokering a few of their own. When the Eidelons vanished, 12,000 cycles ago, the Peacekeepers tried to remain true to their purpose, but lacking the Eidelon's mediation abilities, kept peace the only way they could: at the muzzle of a weapon.

The Peacekeepers excised their dominion over their own species, but not content with this, branched out to other sectors as well. For a price, they would serve as a military force for planets that lacked one, though this arrangement was usually more advantageous to the Peacekeepers than their "clients."[1] The Peacekeepers were also employed to carry out more clandestine operations such as incarceration, abduction, and assassination. ("PK Tech Girl")

1900 cycles before John Crichton's arrival in Peacekeeper-controlled space, Sebaceans left their home systems to form the Breakaway Colonies. They were let go, as it was believed they wouldn't be able to survive. Such negative assessments proved incorrect, and the Peacekeepers tried to form a coalition with the Colonies numerous times. Every offer was refused. ("Look at the Princess - A Kiss is but a Kiss") Shortly afterward, the Peacekeepers slightly relaxed their willingness to maintain the "purity" of the Sebacean species, in that they would only act against Sebaceans who were Peacekeepers themselves, otherwise leaving civilians to their own devices, however much Sebacean-alien unions might be despised. ("Brotherly Hate")

Peacekeepers on Jocacea

Peacekeepers on Jocacea

Pilot noted that the shift in the Peacekeepers from their original purpose had happened relatively recently, where 500 cycles before Crichton's arrival, a small detachment of Peacekeepers who gave their lives to defend innocent, unarmed nurses and children on the planet Jocacea from the Venek Horde—echoes of the noble purpose the Peacekeepers had once fulfilled.[1]

Recent History[]

The Peacekeepers spent generations capturing and enslaving Leviathans. Shackled and collared, they provided the Peacekeepers with living space, and upgraded with PK technology, Leviathans became multi-purpose tools. Transport, shipping, colonizing, terraforming, the Leviathans could provide all these services for the Peacekeepers at minimal cost. ("Dark Side of the Sun")

After the tenure of Pa'u Bitaal was completed, instead of stepping aside, Bitaal and over conservatives in Delvia's government hired the Peacekeepers as security and took power. Liberals and other free thinkers of Delvia were rounded up and sent to prison camps ("Rhapsody in Blue")

The Peacekeepers waged several campaigns against the Luxans under the command of Admiral Tav Josbek. Each of these were defeated by General Sterrik of the Luxan Army. ("Error and Trial")

Close to 27,000 cycles after their founding, the Peacekeepers' most significant rival was the Scarran Imperium. There was a cold war of sorts between the two powers, with both fighting for an advantage. Both sides strove to develop wormhole technology and associated weaponry.[2] Both sides continued to court an alliance with the Breakaway Colonies. ("Look at the Princess - A Kiss is but a Kiss") Ironically, one of the Scarrans' genetic experiments, Scorpius, not only became a Peacekeeper, but became a member of its officer corps. The existence of such a high ranking non-Sebacean gave many PKs an excuse to more freely associate with aliens, much to the frustrations of some officers. ("The Long Tenka of the Law") The supposed murder of Lo'Laan Tal by Ka D'Argo was a watershed in such matters. The Judicium and Peacekeeper High Command sought to ensure that D'Argo would receive a guilty verdict as a warning against Sebaceans who fraternized with aliens, let alone create offspring. ("Error and Trial")

The Fantir Regiment waged several successful campaigns against the Imperium. Their successes caused some Peacekeeper units to be uneasy, as they feared they had become too powerful within the Peacekeeper command structure. However, there was no proof of any actual wrongdoing, and their high status made it risky to put forward an accusation. Pleisar Regiment was assigned to investigate, but Fantir hijacked a command carrier. The ship was destroyed. ("House of Cards")

In the period leading up to the arrival of John Crichton's arrival in Peacekeeper-controlled space, the Peacekeepers began making inroads into the Uncharted Territories, despite lacking jurisdiction over that area of space. This included the establishment of a Gammak base within the region, sending a commando team to retrieve the intellant virus, and courting the Consortium of Liantac. ("House of Cards") Both the Peacekeepers and Imperium claimed dominion over several sectors in the Territories. ("Bringing Home the Beacon")

By the time of Crichton's arrival in Peacekeeper-controlled space, the situation with the Scarran Imperium had become desperate. It was estimated that the Imperium's forces outnumbered the Peacekeepers' 10:1, and without a weapon that could serve as a deterrent, the Imperium would have no reason to avoid hostilities. The Wormhole Project was initiated to develop such a weapon. Due to its severity, the Project's senior ranking members were given free reign to proceed as they saw fit. However, non-senior members (not to mention the Peacekeepers as a whole) were kept in the dark as to how dire the situation had become. The Peacekeepers confirmed that the Imperium was massing for an assault, but were holding their forces back due to them believing the Peacekeepers' claims that they possessed wormhole weapons. ("Losing Time")

3 cycles before Crichton's arrival, the Peacekeepers conducted a major offensive against an unspecified target. It would be the last one they undertook before said arrival. ("Dark Side of the Sun")

Approx. 2-3 cycles after Crichton's arrival, Scorpius suspected that the Imperium had begun to catch onto the fact that the Peacekeepers possessed no wormhole weapons. Ergo, the need to develop them became even more dire. ("Losing Time")

The news that the Charrids had allied with the Imperium was met with dismay by the Peacekeepers.[3] The Peacekeepers ironically got a breather from Crichton when he used a wormhole to destroy a Scarran dreadnought above Dam-Ba-Da. ("Infinite Possibilities - Icarus Abides") The Empire believed (or were told) that this was one of the Peacekeepers' supposed wormhole weapons in action. ("Bringing Home the Beacon")

Not long afterwards, the Peacekeepers formed an alliance with the Luxans due to the threat of the Imperium.[1] ("Into the Lion's Den - Lambs to the Slaughter") Kor Tosko, a Luxan ambassador, was assigned to promote similar alliances with worlds in the Uncharted Territories, so that the Peacekeepers would be in as strong a bargaining position as possible when it came to negotiations with the Imperium. However, his work was cut out for him. Half of all worlds feared the Peacekeepers, the other half mocked them due to their inability to capture the Moya crew. ("Into the Lion's Den - Lambs to the Slaughter") The Peacekeepers continued their hunt for Crichton ("I Shrink, Therefore I Am"), while Commondant Mele-On Grayza began organizing a peace initiative with the Scarrans. ("Kansas") In a clandestine meeting with War Minister Ankha, she offered the Scarran Empire control of the Luxan Territories, despite the Peacekeepers' prior alliance with them. While such treachery would prompt the Luxans to go to war, according to Sikozu, the Luxans would not be able to resist the Empire without Peacekeeper support. In return, the Peacekeepers would gain control of all disputed sectors in the Uncharted Territories beyond the Kellek Nebula. The deal was rendered null by Ankha, when she and her Scarrans turned on the Peacekeepers, attempting to capture Grayza. However, Grayza was broken free by Aeryn Sun and Sikozu. ("Bringing Home the Beacon")

Sometime later, Grayza attended the Scarran base of Katratzi to continue her attempts at establishing a detente, still bluffing about the Peacekeepers' supposed wormhole weapons. Negotiations were put on hold with the arrival of Crichton and the Moya crew, who claimed to be willing to sell his knowledge of wormholes for the right price, also revealing that the Peacekeepers didn't possess the technology they claimed to. ("We're So Screwed - Hot to Katratzi") The negotiations came to nothing. ("We're So Screwed - La Bomba")

Culture[]

A Peacekeeper statue found inside a command carrier

A Peacekeeper statue found inside a command carrier

Peacekeepers saw themselves as "the be all and end all" of the Sebacean race, though plenty of non-Peacekeeper Sebaceans disagreed. ("A Many-Splendor'd Thing") Peacekeeper society was a harsh, unforgiving meritocracy. Success was rewarded quickly and richly, and failure was punished brutally.[1] Peacekeepers didn't get second chances. ("Dark Side of the Sun") Subordinates displayed unwavering loyalty to their superiors, unless they perceived a weakness that could be exploited.[1] Independent thought was not encouraged. ("House of Cards")

The Peacekeepers led a very strict lifestyle. Due to their militaristic nature, Peacekeepers were taught not to befriend one another or have close connections with family members. These forms of emotions were considered illogical by the Peacekeepers and shunned. For recreation a Peacekeeper tended to take part in any activity that was seen to improve their combat skills. For example, when a Peacekeeper guard found John Crichton's good-luck charm, he identified it as a "field resourcefulness exercise." ("Premiere") Showing pain was considered a sign of weakness. ("PK Tech Girl") Peacekeepers were trained to not fear death. To fight alone, survive alone, and if necessary, die alone. ("The Flax")

Peacekeepers were known for their ability to make their faces appear unreadable; a useful tactic in negotiations. ("House of Cards")

In Peacekeeper culture, the group took primacy over the individual. ("Dark Side of the Sun") They did not have a concept of family as a Human might understand it. For them, the crew of their home command carrier was their family,[4] and it was deemed best not to have any ties to anyone outside their unit. Concepts such as aunts, uncles, brothers, or sisters, did not exist in Peacekeeper culture. ("A Constellation of Doubt") Peacekeepers did not have lifelong mates. Male-female interactions were allowed by High Command, as it was understood that the troops had biological needs, but any connections were not made in the open, and were never maintained for long. It was deemed improper for Peacekeepers to develop genuine romantic feelings for one another. ("The Way We Weren't") Peacekeepers were forbidden from having contact with their children. ("Relativity")

Because a Sebacean was born and lived on a Peacekeeper ship, they have always lived in groups and worked in teams. Hence, loneliness for a Sebacean was an extremely dis-pleasurable state that generated a great deal of anxiety.

Peacekeepers had a genetic purity requirement to join, but apparently one could be accepted after the submission of a voluntary application ("Incubator"). Peacekeepers were generally speciest;[1] they were taught to view Scarrans as their greatest enemy. ("Into the Lion's Den - Lambs to the Slaughter") It was ingrained in Peacekeepers from birth that they had to keep their (Sebacean) bloodlines pure; that couplings with non-Sebaceans were evil. ("They've Got a Secret") The offspring of such unions were despised, and were marked for termination. ("The Long Tenka of the Law") The Peacekeepers strove to prevent breeding with other species, but more and more Sebacean hybrids were born with every passing cycle. ("Into the Lion's Den - Wolf in Sheep's Clothing") After Scorpius became an officer in the Peacekeepers, many PKs associated more freely with aliens, given the existence of a high ranking hybrid within the officer corps. ("The Long Tenka of the Law")

Peacekeepers born on command carriers were genetically engineered to be able to maintain a fetus in embryonic status for up to 7 cycles. Because Peacekeeper campaigns could last up to cycles, if even a small portion of a unit's females fell pregnant, this could greatly reduce their efficiency, hence the engineering. A surgeon was required to release the embryo from stasis so it could grow. ("Natural Election") After seven cycles, gestation would occur naturally. Regardless, pregnancies were rare within the Peacekeepers except for those placed on breeding rosters. ("Prayer")

Peacekeeper High Command had strict guidelines when it came to contact with unknown alien lifeforms. Any Peacekeeper who did so ran the risk of being deemed "irreversibly contaminated." ("Premiere") If deemed as such, the Peacekeeper in question was executed or banished. ("PK Tech Girl") However, the Peacekeepers could not take legal action against Sebaceans who were not Peacekeeper themselves; while they once could, the guidelines were changed at around the same time as the formation of the Breakaway Colonies. ("Brotherly Hate")

Peacekeepers generally didn't believe in deities. ("Dark Side of the Sun")

Peacekeepers did not perform mercy kills on their own. The only exception was for Living Death. ("Exodus From Genesis")

Among the stated ideals of the Peacekeepers were loyalty, sacrifice, and honor. ("Into the Lion's Den - Lambs to the Slaughter")

Military[]

The Peacekeeper military was effectively an organized mercenary[1] and interstellar police force, with a "shoot first, ask questions later" approach to lawkeeping. ("Dark Side of the Sun") Peacekeepers were tenacious fighters with massive ships and overwhelming weaponry.[1] They regarded themselves as soldiers without equal and precise tacticians. ("The Choice")

Many Peacekeepers did not choose to join the service; most of them were born into it, never knowing any other kind of life. ("Into the Lion's Den - Wolf in Sheep's Clothing") Sebaceans could be conscripted into Peacekeeper service. ("That Old Black Magic") If a conscripted Sebacean perished, at least in some cases, the Peacekeepers would inform the family of the nature of the death in question, though not in any detail. ("Prybella Little Tenderness") Some Sebaceans willingly enlisted. ("A Many-Splendor'd Thing")

Of those born into Peacekeeper service, genetic engineering played a role; created to fill spaces in the ranks, rather than formed out of a loving union, which was a rarity.[5] "Genetic sieving" was used to weed out deficincies. ("Premiere") When a Peacekeeper was born into the service, they were born to serve for life. ("The Hidden Memory") Due to their training and/or genetic aspects, Peacekeepers were generally more resilient than their non-PK Sebacean counterparts, including greater resistance to heat delirium. ("Prayer")

Peacekeepers were trained from childhood onwards to be soldiers, both physically and mentally,[4] and to obey orders without question.[1] Peacekeepers remained on their ships of birth until they were sent on their first assignment. Before doing so, they were given a standard number of what a Human would call inoculations against all known destructive bacterial and viral matter. In the event that a previously unknown pathogen was discovered, PK scientists engineered an anti-substrate to stop it from affecting their systems. As such, disease was effectively unknown to the Peacekeepers. ("They've Got a Secret")

Peacekeepers took blood oaths to follow their commanding officer unto death. On the oath they took, they became a Peacekeeper for life. ("The Hidden Memory") It was against regulations to ask questions of their commanding officer when it defied the 'need to know' basis. ("The Way We Weren't") It was against regulations for a Peacekeeper to be found without their weapon. ("The Choice")

Peacekeeper training progressed quickly—for instance, to apply for Prowler Attack School by the age of 16 cycles was considered "leaving it late," and by mid-teens, a Peacekeeper could be expected to fly less advanced spacecraft such as scrub runners. ("A Bug's Life") Before flying an actual ship, an aspiring pilot went through simulations. On the final simulation test, if they failed, the simulator would kill them, drilling in that there was no room for mistakes. ("The Flax")

Peacekeeper commandoes

Peacekeeper commandoes

Similarly, a Peacekeeper could apply to become a commando. Doing so involved an obstacle test. ("Exodus From Genesis")

From birth it was decided whether a Peacekeeper was to be in the military by an enrollment officer. They were bred to be perfect soldiers and to be able to survive in a variety of hazardous environments (this did not include excessive heat or hard vacuums). They were trained to accept and obey any command given by a higher-ranking officer.

They are all given matching uniforms with differing colors that vary from one branch of the military to the other.

Peacekeeper learn from a young age that those who do not follow orders are punished severely. To be exiled is viewed as one of the worst things that can happen to a Peacekeeper, as was the case with Aeryn Sun.

Military lifestyle is exactly the same from one section to another, each soldier is always alone while living in a huge group, they are not to make friends, or be close to their families. there is no punishment for making friends, however it is believed that by doing so a Peacekeeper has impaired judgment. They live alone, and die alone, and find it an honor to die in battle.

Honor, loyalty and teamwork were highly valued among Peacekeepers. While physical sexual intercourse is encouraged by High Command to relieve tension by "reducing bodily fluids," emotional ties are strictly forbidden. (3.02 "Suns and Lovers")

Cameras could be attached to the side of Peacekeeper helmets. They were used to spy on their own personnel, kept running 24/7 (to use a Human term). ("The Way We Weren't")

Legal matters were overseen by the Judicium. ("Brotherly Hate")

Peacekeepers were paid salaries for their services; ("House of Cards") darcats were at least one form of currency used by the Peacekeepers. ("Fractures") A central database was maintained which included personnel files. ("Thanks for Sharing")

Peacekeepers used Colartas as indentured servants on operations. If a Colarta completed nine missions successfully, they were allowed to purchase their freedom. If a mission was failed, the count was reset to zero. ("Relativity")

Standard operating procedure for Peacekeepers were to terminate enemy forces at the point of contact in order to eliminate the threat they posed. ("Relativity")

Hierarchy[]

Main article: Peacekeeper ranks
Peacekeeper officers

Peacekeeper officers

The Peacekeepers had a rank system (e.g. captains, commanders, etc.). However, from external observations, there appeared to be a hierarchy that placed intelligence operatives at the top, elite soldiers and pilots second, other combat personnel third, military doctors and technicians below soldiers, and civilian scientists and advisers at the bottom.[1] Once a Peacekeeper reached the rank of captain, there was a significant jump in the level of information they were allowed to access. ("Relativity")

The chain of command roughly followed as thus:

  • The Grand Chancellor.
  • The members of the High Council and High Command (including the Vice Chancellor).
  • Command Officers (Commandants, Admirals, Captains, and Commanders).
  • Intelligence operatives (also known as Disruptors).
  • Elite soldiers and pilots (Lieutenants, Officers, and Sub Officers).
  • Soldiers and other combat personnel.
  • Military doctors and technicians below soldiers.
  • Civilian scientists and advisers.

Known Branches[]

Known Units[]

Peacekeeper troopers

Peacekeeper troopers

  • Tenth Operational Taskforce
  • Fantir Regiment
  • Kernil Company
  • Krotash Regiment
  • Medics Regiment
  • Pleisar Regiment
    • Icarion Company - the first company in the Pleisar Regiment
  • Ustar Regiment - a unit Aeryn claimed to be a part of when Peacekeeper commandos boarded Moya.

Peacekeeper Science and Technology[]

Although primarily a military force, even military organizations need scientific and technological support, Consequentially, with their uplifting by their creators, and the necessity of technology science and research in war, Peacekeeper technological and scientific knowledge are far from primitive and indeed, much more advanced than than most, with feats seen only in the fictional tales of less advanced races such as practical plasma weaponry (Pulse weapons), spacecraft (including Command carriers, Marauders, Pantak-class Vigilantes, Prowlers, and Scrub runners), and advanced genetic engineering, including a dedicated field of study for Leviathans and more wonders still unseen. Though for all their strength they seem to lag behind the Scarrans in some areas, like biological/medical technology and some areas of starship construction as seen with the lack of expertise in bioloids, and their interstellar propulsion systems being less swift than the Stryker and the Decimator respectively. The Peacekeepers are also nowhere near the heights of advancement reached by such races as The Ancients, Kkore, Pathfinders, and Nebari. PLEASE EXPAND....

Alongside Military Science Officers (e.g Lieutenant Darinta Larell and Lieutenant Tam Velorek), Peacekeeper Techs repair, build, maintain and generally operate Peacekeeper machinery and technology in every facet of service. They are sometimes attached to commando units for special missions, such as technical scouting, surveys and salvage. They are generally not as well respected by their companions but are no less important to the efforts of the military. Medtechs were a subset of Peacekeeper Techs that designed and made medical devices and technology for the Peacekeepers. They created an artificial tissue graft for the paraphoral nerve.

Weapons[]

Ships[]

Peacekeeper Territories[]

Notes[]

The Peacekeeper 'bird'

The Peacekeeper 'bird'

In various pieces of Peacekeeper iconography, a 'bird' creature is seen represented. It is unclear what the creature is.

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Peacekeepers, Crichton's Notes. Accessed on 2025-10-28
  2. Scarrans, Lifeform Encounters. Accessed on 2025-10-28
  3. Charrids, Lifeform Encounters. Accessed on 2025-10-28
  4. 4.0 4.1 Command Carrier, Crichton's Notes. Accessed on 2025-10-24
  5. Officer Aeryn Sun. Scifi.com, accessed on 2025-10-24

External link[]